Hi, I’m Louisa Heyen.
I founded Planique Crimes in October 2025. It started with a simple idea — what if a crime story didn’t just get told, but experienced? I’ve always been drawn to stories, puzzles and digital worlds that pull you in and make you feel like you’re part of something real.
With a background in business administration, I wanted to create something that combines structure with creativity — something that feels intentional, immersive and different. Planique Crimes is where storytelling meets investigation.
My goal is to create cases that feel cinematic and alive — where every detail matters, every clue has weight, and every decision pulls you deeper into the story. You’re not just reading what happened — you’re uncovering it.
Built with atmosphere, detail and intention.
Every case is designed to feel more personal than a classic game — with story, mood and digital elements that make the investigation feel immersive from beginning to end.
Cinematic feeling
I want each case to feel like stepping into a story — tense, atmospheric and full of moments that stay with you.
Active investigation
You do not just follow a plot. You search, connect clues, explore digital traces and form your own theory.
Thoughtful design
From the visuals to the structure, every element is created with care to make the whole experience feel cohesive and special.
Crime stories you can step into.
Planique Crimes is made for people who want more than just a game — immersive investigations with atmosphere, detail and the feeling of truly being inside the case.
Thank you for being here and supporting an independent creative project.♥
“The best investigations do not just tell you a story — they make you feel like you discovered it yourself.”